AI Insights · Timothy · October 2022
Top 5 Co-op Games Performance in Venezuela Q3 2022
In Q3 2022, the performance of the top 5 co-op games in Venezuela showed varied trends in weekly downloads, revenue, and active users.
In Q3 2022, the top 5 co-op games on a unified platform in Venezuela exhibited diverse performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users trends based on data from Sensor Tower.
Ludo Club - Dice & Board Game from Moonfrog saw a steady rise in weekly revenue, peaking at approximately $69 in early September. Weekly downloads fluctuated, with a peak of around 41.8K in mid-August and a dip to roughly 26K in late September. The game's active users showed consistent growth, reaching about 299K in late August before stabilizing around 276K by the end of the quarter.
Craftsman: Building Craft by StarGame12 did not generate any revenue during the quarter. However, it experienced a gradual increase in weekly downloads, peaking at approximately 26.9K in mid-September before dropping to around 18.6K by the end of the month. Active users for Craftsman: Building Craft reached a high of roughly 255K in mid-September, ending the quarter at about 236K.
Roblox from Roblox Corporation maintained a strong revenue stream, with weekly earnings peaking at around $604 in late August. Weekly downloads remained relatively stable, ranging from 17.4K to 22.1K, while active users showed a consistent upward trend, peaking at about 410K in late September.
Among Us by Innersloth LLC had minimal revenue, with only a few weeks registering earnings, peaking at $9 in mid-July. Weekly downloads saw a downward trend, declining from around 21.2K in late June to approximately 13.1K by the end of September. Active users also decreased over the quarter, from about 11.6K in late June to around 8.6K by the end of September.
Stick Party 234 MiniGames by PlayMax Game Studio did not generate any revenue during the quarter. Weekly downloads fluctuated, peaking at around 19.7K in mid-July and ending the quarter at about 13.2K. Active users showed some variability, peaking at approximately 153K in mid-September before settling around 135K by the end of the month.
For more detailed insights and data, visit Sensor Tower.